![]() but the games today are more fun because they've cut out most of the extra crap that destroyed the sense of immersion/escape. i do enough spreadsheets and data analysis at work, i don't want to do it in my games. there's a limit to how much to dumb it down, but i still prefer my games be an escapist past time. ![]() simply because i don't have to spend an hour categorizing each individual piece of equipment in some sort of quasi-meta game spreadsheet, just so that the next fight isn't quite as painful as slamming my junk in a sliding glass door.ĭumbing things down isn't always a bad thing. however, ive since given that spot to mass effect. ![]() baldur's gate was once my favorite rpg franchise. old-school rpgs like baldur's gate (one of the best rpgs, but that's only a personal opinion) have fallen out of favor because the cinematic games we have nowadays place the player in the game more effectively by removing alot of the extraneous BS that everyone but the most hardcore gamer really didn't give two ***** about.Ĭan't say i mind it. original nes (FF1, zelda, contra, etc) and pc gaming (mechwarrior, SC, baldur's gate, quake, fallout, etc) in the mid/late 90's is generally held up as the best times for gaming among the folks i know. Id like to see something corroborating your assertion that the ps2 era was the "golden age" of gaming.īecause i gotta be honest. That's why a lot of people think that PlayStation 2 era was the gold age of gaming - graphics were pretty decent, but they still didn't cost milions to make, so there were a lot more in games. Games are now primitive, but atleast they look nice! If you have suggestions as to how to make one of the trope pages on this list better, please start a discussion on the tropes talk page to propose the change. Same with FPSes - big explorable maps now take a lot of resources to create - so many different textures, sounds, etc. Again - doing fancy face recording takes a lot of money and time. Noire - text based detective quests had so so SO much more details to investigate. Because writing doesn't consume so much money compared to voice acting. Same with SWTOR - three or four choices? When I was a kid, I played RPGs with atleast (atleast!) ten choices for every conversation. ![]() You know this picture: FPS map design in 1993 and in 2010 Yes SWTOR perfectly ilustrates why we have such primitave games now. I guess it's a bit much and I understand why they didn't do it, but in theory one of the people from your main quest could speak to someone on a side quest and they'd wonder about the difference in accent. Yes the quests are the same, but the game should recognize that you're on the mission is all. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |